Lines Matching defs:face
123 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
132 switch (face)
436 const tcu::CubeFace face = (tcu::CubeFace)faceI;
439 if (src.isLevelEmpty(face, levelNdx))
441 dst.allocLevel(face, levelNdx);
442 swizzlePixels(dst.getLevelFace(levelNdx, face), src.getLevelFace(levelNdx, face), swizzle);
461 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
462 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level;
2266 tcu::CubeFace face;
2287 iterations.back().face = cubeFace;
2292 // For other faces than first, only test one component per face.
2299 iterations.back().face = cubeFace;
2356 TextureTestUtil::computeQuadTexCoordCube(res, m_iterations[iterationNdx].face, minC, maxC);