Lines Matching refs:depth
212 int depth;
221 , depth (0)
237 , depth (depth_)
981 float layerStep = 1.0f / (float)m_textureSpec.depth;
982 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth);
988 texture2DArray = de::MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(texFmt, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth));
1021 int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2);
1024 texture3D = de::MovePtr<tcu::Texture3D>(new tcu::Texture3D(texFmt, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth));
1040 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[0];
1041 float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[1];
1081 float layerStep = 1.0f / (float)m_textureSpec.depth;
1082 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth);
1088 texture1DArray = de::MovePtr<tcu::Texture1DArray>(new tcu::Texture1DArray(texFmt, m_textureSpec.width, m_textureSpec.depth));
1117 float layerStep = 1.0f / (float)(m_textureSpec.depth/6);
1118 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6));
1126 DE_ASSERT(m_textureSpec.depth % 6 == 0);
1128 textureCubeArray = de::MovePtr<tcu::TextureCubeArray>(new tcu::TextureCubeArray(texFmt, m_textureSpec.width, m_textureSpec.depth));
1139 for (int layer = 0; layer < m_textureSpec.depth/6; layer++)
2425 tcu::IVec3 textureSize (m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
2757 const float dwdx = (m_maxCoord[2]-m_minCoord[2])*0.5f*(float)m_textureSpec.depth / (float)viewportSize[0];
2758 const float dwdy = (m_maxCoord[2]-m_minCoord[2])*0.5f*(float)m_textureSpec.depth / (float)viewportSize[1];
2857 tcu::IVec3 textureSize (m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);