Lines Matching defs:vert

1311 	std::ostringstream	vert;
1313 std::ostringstream& op = isVtxCase ? vert : frag;
1315 vert << "#version 450 core\n"
1321 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n";
1322 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n";
1325 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n";
1336 vert << "layout(location = 0) out mediump vec4 v_color;\n";
1341 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
1346 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
1347 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
1353 vert << "layout(location = 1) out " << coordPrecName << " float v_lodBias;\n";
1363 vert << "out gl_PerVertex {\n"
1367 vert << "\nvoid main()\n{\n"
1372 vert << "\tv_color = ";
1447 vert << "\tv_texCoord = a_in0;\n";
1451 vert << "\tv_gradX = a_in1;\n";
1452 vert << "\tv_gradY = a_in2;\n";
1455 vert << "\tv_lodBias = a_in1;\n";
1458 vert << "}\n";
1461 m_vertShaderSource = vert.str();
3000 std::ostringstream vert;
3002 std::ostringstream& op = m_isVertexCase ? vert : frag;
3006 vert << "#version 450 core\n"
3014 vert << "layout(location = 0) out mediump vec4 v_color;\n";
3023 vert << "layout (location = 1) in highp " << coordTypeName << " a_texCoord;\n";
3024 vert << "layout (location = 0) out highp " << coordTypeName << " v_texCoord;\n";
3033 vert << "out gl_PerVertex {\n"
3037 vert << "\nvoid main()\n{\n"
3042 vert << "\tv_color = ";
3100 vert << "\tv_texCoord = a_texCoord;\n";
3102 vert << "}\n";
3105 m_vertShaderSource = vert.str();
3426 std::ostringstream vert;
3428 std::ostringstream& op = isVtxCase ? vert : frag;
3430 vert << "#version 450\n"
3437 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n";
3438 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n";
3441 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n";
3453 vert << "layout(location = 0) out mediump vec4 v_color;\n";
3458 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
3463 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
3464 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
3470 vert << "layout(location = 1) out " << coordPrecName << " float v_lodBias;\n";
3480 vert << "out gl_PerVertex {\n"
3483 vert << "\nvoid main()\n{\n"
3557 vert << "\t\tv_color = ";
3570 vert << "\t\tv_color = vec4(0.54117647058, 0.16862745098, 0.8862745098, 1.0);\n";
3579 vert << "\tv_texCoord = a_in0;\n";
3583 vert << "\tv_gradX = a_in1;\n";
3584 vert << "\tv_gradY = a_in2;\n";
3587 vert << "\tv_lodBias = a_in1;\n";
3590 vert << "}\n";
3593 m_vertShaderSource = vert.str();