Lines Matching defs:height
211 int height;
220 , height (0)
236 , height (height_)
894 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
897 texture2D = de::MovePtr<tcu::Texture2D>(new tcu::Texture2D(texFmt, m_textureSpec.width, m_textureSpec.height));
912 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
926 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
929 DE_ASSERT(m_textureSpec.width == m_textureSpec.height);
971 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
985 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
988 texture2DArray = de::MovePtr<tcu::Texture2DArray>(new tcu::Texture2DArray(texFmt, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth));
1008 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
1021 int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2);
1024 texture3D = de::MovePtr<tcu::Texture3D>(new tcu::Texture3D(texFmt, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth));
1039 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
1122 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4);
1125 DE_ASSERT(m_textureSpec.width == m_textureSpec.height);
1175 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
2425 tcu::IVec3 textureSize (m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
2721 const float dvdy = (m_maxCoord[1]-m_minCoord[1])*(float)m_textureSpec.height / (float)viewportSize[1];
2743 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
2756 const float dvdy = (m_maxCoord[1]-m_minCoord[1])*(float)m_textureSpec.height / (float)viewportSize[1];
2857 tcu::IVec3 textureSize (m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);