Lines Matching defs:frag

1312 	std::ostringstream	frag;
1313 std::ostringstream& op = isVtxCase ? vert : frag;
1327 frag << "#version 450 core\n";
1330 frag << "#extension GL_ARB_sparse_texture_clamp : require\n";
1332 frag << "layout(location = 0) out mediump vec4 o_color;\n";
1337 frag << "layout(location = 0) in mediump vec4 v_color;\n";
1342 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
1348 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
1349 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
1354 frag << "layout(location = 1) in " << coordPrecName << " float v_lodBias;\n";
1369 frag << "\nvoid main()\n{\n";
1374 frag << "\to_color = ";
1444 frag << "\to_color = v_color;\n";
1459 frag << "}\n";
1462 m_fragShaderSource = frag.str();
3001 std::ostringstream frag;
3002 std::ostringstream& op = m_isVertexCase ? vert : frag;
3009 frag << "#version 450 core\n"
3015 frag << "layout(location = 0) in mediump vec4 v_color;\n";
3025 frag << "layout (location = 0) in highp " << coordTypeName << " v_texCoord;\n";
3039 frag << "\nvoid main()\n{\n";
3044 frag << "\to_color = ";
3097 frag << "\to_color = v_color;\n";
3103 frag << "}\n";
3106 m_fragShaderSource = frag.str();
3427 std::ostringstream frag;
3428 std::ostringstream& op = isVtxCase ? vert : frag;
3443 frag << "#version 450\n"
3447 frag << "#extension GL_ARB_sparse_texture_clamp : require\n";
3449 frag << "layout(location = 0) out mediump vec4 o_color;\n";
3454 frag << "layout(location = 0) in mediump vec4 v_color;\n";
3459 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n";
3465 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n";
3466 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n";
3471 frag << "layout(location = 1) in " << coordPrecName << " float v_lodBias;\n";
3485 frag << "\nvoid main()\n{\n";
3559 frag << "\t\to_color = ";
3572 frag << "\t\to_color = vec4(0.54117647058, 0.16862745098, 0.8862745098, 1.0);\n";
3576 frag << "\to_color = v_color;\n";
3591 frag << "}\n";
3594 m_fragShaderSource = frag.str();