Lines Matching defs:fA
901 float fA = float(level)*levelStep;
902 float fB = 1.0f-fA;
903 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
904 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
934 float fA = float(level)*levelStep;
935 float fB = 1.0f-fA;
936 Vec2 f (fA, fB);
997 float fA = (float)layer*layerStep + (float)level*levelStep;
998 float fB = 1.0f-fA;
999 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
1000 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
1028 float fA = (float)level*levelStep;
1029 float fB = 1.0f-fA;
1030 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
1031 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
1061 float fA = float(level)*levelStep;
1062 float fB = 1.0f-fA;
1063 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
1064 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
1097 float fA = (float)layer*layerStep + (float)level*levelStep;
1098 float fB = 1.0f-fA;
1099 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
1100 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
1132 float fA = float(level)*levelStep;
1133 float fB = 1.0f-fA;
1134 Vec2 f (fA, fB);