Lines Matching refs:ShaderInput
210 struct ShaderInput
212 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
1116 MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
1391 const ShaderInput in0,
1392 const ShaderInput in1,
1402 const ShaderInput m_in0;
1403 const ShaderInput m_in1;
1410 const ShaderInput in0,
1411 const ShaderInput in1,
1470 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1578 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1613 const ShaderInput& in0,
1614 const ShaderInput& in1,
1626 const ShaderInput m_in0;
1627 const ShaderInput m_in1;
1633 const ShaderInput& in0,
1634 const ShaderInput& in1,
1749 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
2086 ShaderInput matIn (inputType, matType, precision);
2091 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision);
2100 ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision);
2107 ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision);
2119 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataTypeMatrix(otherCols, numCols /* rows */), precision);
2127 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
2134 ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision);
2135 ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTypeFloatVec(numCols), precision);
2144 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST);
2152 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);