Lines Matching defs:baseName
2085 string baseName = string(precName) + "_" + matTypeName + "_";
2092 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(), matIn, scalarIn, op, true));
2093 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(), matIn, scalarIn, op, false));
2102 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(colVecType) + "_vertex").c_str(), matIn, colVecIn, op, true));
2103 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(colVecType) + "_fragment").c_str(), matIn, colVecIn, op, false));
2120 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(), matIn, otherMatIn, op, true));
2121 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(), matIn, otherMatIn, op, false));
2128 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_vertex").c_str(), matIn, otherMatIn, op, true));
2129 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_fragment").c_str(), matIn, otherMatIn, op, false));
2137 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(), vec1In, vec2In, op, true));
2138 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(), vec1In, vec2In, op, false));
2145 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(), matIn, voidInput, op, true));
2146 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(), matIn, voidInput, op, false));
2153 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_vertex").c_str(), matIn, otherMatIn, op, true));
2154 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + "float_fragment").c_str(), matIn, otherMatIn, op, false));