Lines Matching refs:numIters
249 static ShaderEvalFunc getLoopEvalFunc (int numIters)
251 switch (numIters % 4)
614 int numIters = 3; // actual number of iterations
653 numIters = 0;
658 numIters = 0;
663 numIters = 1;
668 numIters = 2;
679 numIters = 2 * iterCount;
685 numIters = 2 * iterCount;
691 numIters = 0;
697 numIters = 1;
706 numIters = iterCount - 1;
715 numIters = 0;
720 numIters = iterCount - 1;
725 numIters = 2;
730 numIters = 1;
743 numIters = 2;
753 numIters = iterCount = 101;
759 numIters = 5;
766 numIters = 2 * iterCount;
775 numIters = 3 * iterCount;
786 numIters = 2;
796 numIters = iterCount;
807 numIters = iterCount + 1;
821 numIters = iterCount + 1;
835 numIters = iterCount = 3;
846 numIters = iterCount;
860 numIters = iterCount;
891 numIters = 0;
896 numIters = 0;
901 numIters = 1;
906 numIters = 2;
917 numIters = 2 * iterCount;
923 numIters = 2 * iterCount;
929 numIters = 0;
935 numIters = 1;
945 numIters = iterCount - 1;
954 numIters = 0;
959 numIters = iterCount - 1;
964 numIters = 2;
969 numIters = 1;
974 numIters = iterCount - 1;
985 numIters = 2;
996 numIters = iterCount = 101;
1002 numIters = iterCount - 1;
1009 numIters = 2 * iterCount;
1020 numIters = 2 * iterCount;
1033 numIters = 2;
1044 numIters = iterCount;
1056 numIters = iterCount + 1;
1070 numIters = iterCount + 1;
1084 numIters = iterCount = 3;
1095 numIters = iterCount;
1109 numIters = iterCount;
1142 numIters = 0;
1147 numIters = 0;
1152 numIters = 1;
1157 numIters = 2;
1168 numIters = 2 * iterCount;
1174 numIters = 2 * iterCount;
1184 numIters = 1;
1194 numIters = iterCount - 1;
1203 numIters = 0;
1208 numIters = iterCount - 1;
1213 numIters = 2;
1218 numIters = 1;
1228 numIters = iterCount + 1;
1234 numIters = 2;
1245 numIters = iterCount = 101;
1251 numIters = 5;
1258 numIters = 2 * iterCount;
1270 numIters = 3 * iterCount;
1285 numIters = 2;
1297 numIters = iterCount;
1309 numIters = iterCount + 1;
1325 numIters = iterCount + 1;
1341 numIters = iterCount = 3;
1352 numIters = iterCount;
1368 numIters = iterCount;
1425 numItersStr = de::toString(numIters);
1471 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters);