Lines Matching refs:loopCase
187 static const char* getLoopCaseName (LoopCase loopCase)
226 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST));
227 return s_names[(int)loopCase];
534 LoopCase loopCase,
572 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) {
604 if (loopCase == LOOPCASE_101_ITERATIONS) {
650 switch (loopCase)
888 switch (loopCase)
1139 switch (loopCase)
1559 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++)
1561 const char* loopCaseName = getLoopCaseName((LoopCase)loopCase);
1564 if ((loopCase == LOOPCASE_NO_ITERATIONS) && (loopType == LOOPTYPE_DO_WHILE))
1574 de::MovePtr<ShaderLoopCase> testCase(createSpecialLoopCase(m_testCtx, name.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));