Lines Matching refs:isVertexCase
270 bool isVertexCase,
275 : ShaderRenderCase (testCtx, name, isVertexCase, evalFunc, uniformSetup, DE_NULL)
309 bool isVertexCase,
317 std::ostringstream& op = isVertexCase ? vtx : frag;
329 if (isVertexCase)
390 if (isVertexCase)
400 if (isVertexCase)
407 if (isVertexCase)
497 if (isVertexCase)
528 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
533 bool isVertexCase,
540 std::ostringstream& op = isVertexCase ? vtx : frag;
555 if (isVertexCase)
627 if (isVertexCase)
633 if (isVertexCase)
1401 if (isVertexCase)
1472 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
1548 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX);
1551 de::MovePtr<ShaderLoopCase> testCase(createGenericLoopCase(m_testCtx, testName.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (glu::Precision)precision, loopDataType));
1571 bool isVertexCase = (shaderType == glu::SHADERTYPE_VERTEX);
1574 de::MovePtr<ShaderLoopCase> testCase(createSpecialLoopCase(m_testCtx, name.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));