Lines Matching refs:isVertexCase
224 bool isVertexCase,
239 const bool isVertexCase,
245 : ShaderRenderCase(testCtx, name, isVertexCase, evalFunc, new IndexingTestUniformSetup(varType, usesArray), DE_NULL)
388 bool isVertexCase,
394 std::ostringstream& op = isVertexCase ? vtx : frag;
403 if (isVertexCase)
463 if (isVertexCase)
498 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
503 bool isVertexCase,
510 std::ostringstream& op = isVertexCase ? vtx : frag;
519 if (isVertexCase)
551 if (isVertexCase)
641 if (isVertexCase)
689 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
710 bool isVertexCase,
717 std::ostringstream& op = isVertexCase ? vtx : frag;
729 if (isVertexCase)
761 if (isVertexCase)
845 if (isVertexCase)
875 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
914 bool isVertexCase,
921 std::ostringstream& op = isVertexCase ? vtx : frag;
935 if (isVertexCase)
967 if (isVertexCase)
1033 if (isVertexCase)
1066 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
1147 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1148 de::MovePtr<ShaderIndexingCase> testCase(createUniformArrayCase(m_testCtx, name, isVertexCase, varType, (IndexAccessType)readAccess));
1176 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1177 de::MovePtr<ShaderIndexingCase> testCase(createTmpArrayCase(m_testCtx, name, isVertexCase, varType, (IndexAccessType)writeAccess, (IndexAccessType)readAccess));
1213 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1214 de::MovePtr<ShaderIndexingCase> testCase(createVectorSubscriptCase(m_testCtx, name.c_str(), isVertexCase, varType, (VectorAccessType)writeAccess, (VectorAccessType)readAccess));
1256 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1257 de::MovePtr<ShaderIndexingCase> testCase(createMatrixSubscriptCase(m_testCtx, name.c_str(), isVertexCase, varType, (IndexAccessType)writeAccess, (IndexAccessType)readAccess));