Lines Matching defs:valueRamp
1074 const tcu::Vec4 valueRamp = (m_values.coordMax - m_values.coordMin);
1077 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_values.coordMin.x()));
1078 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_values.coordMin.y()));
1079 function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_values.coordMin.z() + m_values.coordMin.z()) / 2.0f);
1080 function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_values.coordMax.w() + m_values.coordMax.w()) / 2.0f);
1376 const tcu::Vec4 valueRamp = (m_textureValues.texValueMax - m_textureValues.texValueMin);
1379 function.matrix.setRow(0, tcu::Vec3(valueRamp.x() / w, 0.0f, m_textureValues.texValueMin.x()));
1380 function.matrix.setRow(1, tcu::Vec3(0.0f, valueRamp.y() / h, m_textureValues.texValueMin.y()));
1381 function.matrix.setRow(2, tcu::Vec3(valueRamp.z() / w, valueRamp.z() / h, m_textureValues.texValueMin.z() + m_textureValues.texValueMin.z()) / 2.0f);
1382 function.matrix.setRow(3, tcu::Vec3(-valueRamp.w() / w, -valueRamp.w() / h, m_textureValues.texValueMax.w() + m_textureValues.texValueMax.w()) / 2.0f);