Lines Matching defs:texture
759 instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0
1272 de::MovePtr<tcu::Texture2D> texture;
1279 texture = de::MovePtr<tcu::Texture2D>(new tcu::Texture2D(format, viewportSize.x(), viewportSize.y()));
1280 texture->allocLevel(0);
1285 const tcu::PixelBufferAccess level0 = texture->getLevel(0);
1299 de::SharedPtr<TextureBinding> testTexture (new TextureBinding(texture.release(),
1443 // Texture size matches viewport and nearest sampling is used. Thus texture sampling
1444 // is equal to just interpolating the texture value range.
1446 // Determine value range for texture.
1524 " ${PRECISION} vec4 tex = texture(u_sampler, v_coord);\n"
2042 // .texture
2045 de::MovePtr<tcu::TestCaseGroup> textureGroup (new tcu::TestCaseGroup(m_testCtx, "texture", "Derivate of texture lookup result"));