Lines Matching refs:name
206 BuiltinGlFrontFacingCase (TestContext& testCtx, VkPrimitiveTopology topology, const char* name);
220 BuiltinGlFrontFacingCase::BuiltinGlFrontFacingCase (TestContext& testCtx, VkPrimitiveTopology topology, const char* name)
221 : TestCase (testCtx, name)
1466 BuiltinFragCoordMsaaTestCase (TestContext& testCtx, const char* name, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<uint32_t> sampleMaskArray, bool useCentroid, bool useEnable);
1478 BuiltinFragCoordMsaaTestCase::BuiltinFragCoordMsaaTestCase (TestContext& testCtx, const char* name, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<uint32_t> sampleMaskArray, bool useCentroid, bool useEnable)
1479 : TestCase (testCtx, name)
1621 BuiltinFragDepthCase (TestContext& testCtx, const char* name, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, bool depthClampEnable, const VkSampleCountFlagBits samples);
1636 BuiltinFragDepthCase::BuiltinFragDepthCase (TestContext& testCtx, const char* name, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, bool depthClampEnable, const VkSampleCountFlagBits samples)
1637 : TestCase (testCtx, name)
1824 BuiltinGlFragCoordXYZCase (TestContext& testCtx, const string& name);
1835 BuiltinGlFragCoordXYZCase::BuiltinGlFragCoordXYZCase (TestContext& testCtx, const string& name)
1836 : TestCase(testCtx, name)
1949 BuiltinGlFragCoordWCase (TestContext& testCtx, const string& name);
1960 BuiltinGlFragCoordWCase::BuiltinGlFragCoordWCase (TestContext& testCtx, const string& name)
1961 : TestCase(testCtx, name)
2120 BuiltinGlPointCoordCase (TestContext& testCtx, const string& name, int testVariant);
2132 BuiltinGlPointCoordCase::BuiltinGlPointCoordCase (TestContext& testCtx, const string& name, int testVariant)
2133 : TestCase(testCtx, name),
2364 BuiltinInputVariationsCase (TestContext& testCtx, const string& name, const ShaderInputTypes shaderInputTypes);
2376 BuiltinInputVariationsCase::BuiltinInputVariationsCase (TestContext& testCtx, const string& name, ShaderInputTypes shaderInputTypes)
2377 : TestCase (testCtx, name)
2484 const char* name;
2502 fragCoordMsaaGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, fragCoordMsaaCaseList[caseNdx].name, fragCoordMsaaCaseList[caseNdx].sampleCount, true, sampleMaskArray, false, true));
2503 fragCoordMsaaInputGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, fragCoordMsaaCaseList[caseNdx].name, fragCoordMsaaCaseList[caseNdx].sampleCount, true, sampleMaskArray, false, false));
2511 fragCoordMsaaInputGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, (std::string(fragCoordMsaaCaseList[caseNdx].name) + "_no_sample_shading").c_str(), fragCoordMsaaCaseList[caseNdx].sampleCount, false, sampleMaskArray, false, false));
2517 fragCoordMsaaInputGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, (std::string(fragCoordMsaaCaseList[caseNdx].name) + "_no_sample_shading_centroid_interpolation").c_str(), fragCoordMsaaCaseList[caseNdx].sampleCount, false, sampleMaskArray, true, false));
2525 const char* name;
2542 frontFacingGroup->addChild(new BuiltinGlFrontFacingCase(testCtx, frontfacingCases[ndx].primitive, frontfacingCases[ndx].name));
2549 std::string name;
2564 std::string name;
2590 fragDepthGroup->addChild(new BuiltinFragDepthCase(testCtx, (primitiveTopologyTable[primNdx].name+"_" + testCaseTable[caseNdx].name).c_str(),