Lines Matching defs:testCtx

206 								BuiltinGlFrontFacingCase	(TestContext& testCtx, VkPrimitiveTopology topology, const char* name);
220 BuiltinGlFrontFacingCase::BuiltinGlFrontFacingCase (TestContext& testCtx, VkPrimitiveTopology topology, const char* name)
221 : TestCase (testCtx, name)
1466 BuiltinFragCoordMsaaTestCase (TestContext& testCtx, const char* name, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<uint32_t> sampleMaskArray, bool useCentroid, bool useEnable);
1478 BuiltinFragCoordMsaaTestCase::BuiltinFragCoordMsaaTestCase (TestContext& testCtx, const char* name, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<uint32_t> sampleMaskArray, bool useCentroid, bool useEnable)
1479 : TestCase (testCtx, name)
1621 BuiltinFragDepthCase (TestContext& testCtx, const char* name, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, bool depthClampEnable, const VkSampleCountFlagBits samples);
1636 BuiltinFragDepthCase::BuiltinFragDepthCase (TestContext& testCtx, const char* name, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, bool depthClampEnable, const VkSampleCountFlagBits samples)
1637 : TestCase (testCtx, name)
1824 BuiltinGlFragCoordXYZCase (TestContext& testCtx, const string& name);
1835 BuiltinGlFragCoordXYZCase::BuiltinGlFragCoordXYZCase (TestContext& testCtx, const string& name)
1836 : TestCase(testCtx, name)
1949 BuiltinGlFragCoordWCase (TestContext& testCtx, const string& name);
1960 BuiltinGlFragCoordWCase::BuiltinGlFragCoordWCase (TestContext& testCtx, const string& name)
1961 : TestCase(testCtx, name)
2120 BuiltinGlPointCoordCase (TestContext& testCtx, const string& name, int testVariant);
2132 BuiltinGlPointCoordCase::BuiltinGlPointCoordCase (TestContext& testCtx, const string& name, int testVariant)
2133 : TestCase(testCtx, name),
2364 BuiltinInputVariationsCase (TestContext& testCtx, const string& name, const ShaderInputTypes shaderInputTypes);
2376 BuiltinInputVariationsCase::BuiltinInputVariationsCase (TestContext& testCtx, const string& name, ShaderInputTypes shaderInputTypes)
2377 : TestCase (testCtx, name)
2459 TestCaseGroup* createBuiltinVarTests (TestContext& testCtx)
2461 de::MovePtr<TestCaseGroup> builtinGroup (new TestCaseGroup(testCtx, "builtin_var", "Shader builtin variable tests."));
2462 de::MovePtr<TestCaseGroup> simpleGroup (new TestCaseGroup(testCtx, "simple", "Simple cases."));
2463 de::MovePtr<TestCaseGroup> inputVariationsGroup (new TestCaseGroup(testCtx, "input_variations", "Input type variation tests."));
2464 de::MovePtr<TestCaseGroup> frontFacingGroup (new TestCaseGroup(testCtx, "frontfacing", "Test gl_Frontfacing keyword."));
2465 de::MovePtr<TestCaseGroup> fragDepthGroup (new TestCaseGroup(testCtx, "fragdepth", "Test gl_FragDepth keyword."));
2466 de::MovePtr<TestCaseGroup> fragCoordMsaaGroup (new TestCaseGroup(testCtx, "fragcoord_msaa", "Test interation between gl_FragCoord and msaa"));
2467 de::MovePtr<TestCaseGroup> fragCoordMsaaInputGroup (new TestCaseGroup(testCtx, "fragcoord_msaa_input", "Test interation between gl_FragCoord and msaa"));
2470 simpleGroup->addChild(new BuiltinGlFragCoordXYZCase(testCtx, "fragcoord_xyz"));
2472 simpleGroup->addChild(new BuiltinGlFragCoordWCase(testCtx, "fragcoord_w"));
2474 simpleGroup->addChild(new BuiltinGlPointCoordCase(testCtx, "pointcoord", POINTCOORD_VARIANT_DEFAULT));
2476 simpleGroup->addChild(new BuiltinGlPointCoordCase(testCtx, "pointcoord_uniform_frag", POINTCOORD_VARIANT_UNIFORM_FRAGMENT));
2478 simpleGroup->addChild(new BuiltinGlPointCoordCase(testCtx, "pointcoord_uniform_vert", POINTCOORD_VARIANT_UNIFORM_VERTEX));
2502 fragCoordMsaaGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, fragCoordMsaaCaseList[caseNdx].name, fragCoordMsaaCaseList[caseNdx].sampleCount, true, sampleMaskArray, false, true));
2503 fragCoordMsaaInputGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, fragCoordMsaaCaseList[caseNdx].name, fragCoordMsaaCaseList[caseNdx].sampleCount, true, sampleMaskArray, false, false));
2511 fragCoordMsaaInputGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, (std::string(fragCoordMsaaCaseList[caseNdx].name) + "_no_sample_shading").c_str(), fragCoordMsaaCaseList[caseNdx].sampleCount, false, sampleMaskArray, false, false));
2517 fragCoordMsaaInputGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, (std::string(fragCoordMsaaCaseList[caseNdx].name) + "_no_sample_shading_centroid_interpolation").c_str(), fragCoordMsaaCaseList[caseNdx].sampleCount, false, sampleMaskArray, true, false));
2542 frontFacingGroup->addChild(new BuiltinGlFrontFacingCase(testCtx, frontfacingCases[ndx].primitive, frontfacingCases[ndx].name));
2590 fragDepthGroup->addChild(new BuiltinFragDepthCase(testCtx, (primitiveTopologyTable[primNdx].name+"_" + testCaseTable[caseNdx].name).c_str(),
2604 inputVariationsGroup->addChild(new BuiltinInputVariationsCase(testCtx, shaderInputTypeToString(shaderType), shaderType));