Lines Matching refs:preRasterShaderPipelineInfo
3008 VkGraphicsPipelineCreateInfo preRasterShaderPipelineInfo = initVulkanStructure(&preRasterShaderLibInfo);
3009 preRasterShaderPipelineInfo.flags = libCreationFlags;
3010 preRasterShaderPipelineInfo.layout = graphicsPipelineCreateInfo.layout;
3011 preRasterShaderPipelineInfo.pViewportState = graphicsPipelineCreateInfo.pViewportState;
3012 preRasterShaderPipelineInfo.pRasterizationState = graphicsPipelineCreateInfo.pRasterizationState;
3013 preRasterShaderPipelineInfo.pTessellationState = graphicsPipelineCreateInfo.pTessellationState;
3014 preRasterShaderPipelineInfo.renderPass = graphicsPipelineCreateInfo.renderPass;
3015 preRasterShaderPipelineInfo.subpass = graphicsPipelineCreateInfo.subpass;
3020 preRasterShaderPipelineInfo.pVertexInputState = graphicsPipelineCreateInfo.pVertexInputState;
3021 preRasterShaderPipelineInfo.pInputAssemblyState = graphicsPipelineCreateInfo.pInputAssemblyState;
3026 preRasterShaderPipelineInfo.stageCount = 1u;
3027 preRasterShaderPipelineInfo.pStages = &vertexStageInfo;
3029 preRasterShaderLib = createGraphicsPipeline(vk, device, VK_NULL_HANDLE, &preRasterShaderPipelineInfo);