Lines Matching refs:inboundcoords
1097 checks << " int inboundcoords, clampedLayer;\n";
1238 checks << " inboundcoords = 0;\n";
1271 // UBOs can either strictly bounds check against inboundcoords, or can
1280 checks << " inboundcoords = " << layout.refData.size() / (formatIsR64(format) ? sizeof(deUint64) : sizeof(deUint32)) / numComponents << ";\n";
1300 checks << " inboundcoords = " << coordDim << ";\n";
1303 string inboundcoords =
1305 (m_data.samples > VK_SAMPLE_COUNT_1_BIT && i == numCoords - 1) ? to_string(m_data.samples) : "inboundcoords";
1307 checks << " if (c < 0 || c >= " << inboundcoords << ") " << genStore(m_data.descriptorType, vecType, bufType, coord) << ";\n";
1311 checks << " if (c < 0 || c >= " << inboundcoords << ") " << genAtomic(m_data.descriptorType, bufType, coord) << ";\n";
1328 checks << " inboundcoords = " << coordDim << ";\n";
1343 checks << " if (gl_VertexIndex >= 0 && gl_VertexIndex < inboundcoords) temp.x -= expectedIB.x; else temp -= zzzz;\n";
1348 checks << " if (gl_VertexIndex >= 0 && gl_VertexIndex < inboundcoords) temp -= expectedIB; else temp -= " << expectedOOB << ";\n";
1364 checks << " if (c >= 0 && c < inboundcoords) expectedIB2 += " << vecType << "(c, 0, 0, 0);\n";
1414 checks << " if (c >= 0 && c < inboundcoords) {\n"
1458 checks << " else if (c == inboundcoords && temp == " << expectedOOB2 << ") temp = " << vecType << "(0);\n";
1460 checks << " else if (c == inboundcoords && temp == " << expectedOOB3 << ") temp = " << vecType << "(0);\n";
1500 normexpected << " if (c >= 0 && c < inboundcoords)\n";