Lines Matching refs:imageDim
262 deUint32 imageDim[3]; // width, height, depth or layers
914 // Normalized coordinates. Divide by "imageDim" and add 0.25 so we're not on a pixel boundary.
921 return c + " / float(" + to_string(caseDef.imageDim[dim]) + ")";
932 coord += " / float(" + to_string(caseDef.imageDim[dim]) + ")";
1046 string imageDim = "";
1052 case VK_IMAGE_VIEW_TYPE_1D: imageDim = "1D"; numCoords = 1; numNormalizedCoords = 1; break;
1053 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: imageDim = "1DArray"; numCoords = 2; numNormalizedCoords = 1; layered = true; break;
1054 case VK_IMAGE_VIEW_TYPE_2D: imageDim = "2D"; numCoords = 2; numNormalizedCoords = 2; break;
1055 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: imageDim = "2DArray"; numCoords = 3; numNormalizedCoords = 2; layered = true; break;
1056 case VK_IMAGE_VIEW_TYPE_3D: imageDim = "3D"; numCoords = 3; numNormalizedCoords = 3; break;
1057 case VK_IMAGE_VIEW_TYPE_CUBE: imageDim = "Cube"; numCoords = 3; numNormalizedCoords = 3; break;
1058 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: imageDim = "CubeArray"; numCoords = 4; numNormalizedCoords = 3; layered = true; break;
1065 case VK_IMAGE_VIEW_TYPE_2D: imageDim = "2DMS"; break;
1066 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: imageDim = "2DMSArray"; break;
1153 decls << "layout(" << imgqualif << "set = 0, binding = 1) " << vol << "uniform " << imgprefix << "image" << imageDim << " image0_1;\n";
1159 decls << "layout(set = 0, binding = 1) uniform isampler" << imageDim << " texture0_1; \n";
1162 decls << "layout(set = 0, binding = 1) uniform usampler" << imageDim << " texture0_1; \n";
1165 decls << "layout(set = 0, binding = 1) uniform " << imgprefix << "sampler" << imageDim << " texture0_1;\n";
1298 deUint32 coordDim = m_data.imageDim[i == 3 ? 2 : i];
1319 deUint32 coordDim = m_data.imageDim[i == 3 ? 2 : i];
1724 << string(formatIsSignedInt(m_data.format) ? "i" : "u") + string(is64BitFormat ? "64" : "") << "image" << imageDim << +" u_resultImage;\n"
2051 deUint32 width = m_data.imageDim[0];
2052 deUint32 height = m_data.viewType != VK_IMAGE_VIEW_TYPE_1D && m_data.viewType != VK_IMAGE_VIEW_TYPE_1D_ARRAY ? m_data.imageDim[1] : 1;
2053 deUint32 depth = m_data.viewType == VK_IMAGE_VIEW_TYPE_3D ? m_data.imageDim[2] : 1;
2054 deUint32 layers = m_data.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY ? m_data.imageDim[1] :
2057 m_data.viewType != VK_IMAGE_VIEW_TYPE_3D ? m_data.imageDim[2] : 1;
3889 deUint32 imageDim[3] = {5, 11, 6};
3892 imageDim[1] = imageDim[0];
3932 { imageDim[0], imageDim[1], imageDim[2] }, // deUint32 imageDim[3];