Lines Matching refs:graphicsPipelineCreateInfo

2936 		VkGraphicsPipelineCreateInfo				graphicsPipelineCreateInfo		=
2968 graphicsPipelineCreateInfo.pNext = &pipelineRobustnessInfo;
2997 vertexInputPipelineInfo.pVertexInputState = graphicsPipelineCreateInfo.pVertexInputState;
2998 vertexInputPipelineInfo.pInputAssemblyState = graphicsPipelineCreateInfo.pInputAssemblyState;
3010 preRasterShaderPipelineInfo.layout = graphicsPipelineCreateInfo.layout;
3011 preRasterShaderPipelineInfo.pViewportState = graphicsPipelineCreateInfo.pViewportState;
3012 preRasterShaderPipelineInfo.pRasterizationState = graphicsPipelineCreateInfo.pRasterizationState;
3013 preRasterShaderPipelineInfo.pTessellationState = graphicsPipelineCreateInfo.pTessellationState;
3014 preRasterShaderPipelineInfo.renderPass = graphicsPipelineCreateInfo.renderPass;
3015 preRasterShaderPipelineInfo.subpass = graphicsPipelineCreateInfo.subpass;
3020 preRasterShaderPipelineInfo.pVertexInputState = graphicsPipelineCreateInfo.pVertexInputState;
3021 preRasterShaderPipelineInfo.pInputAssemblyState = graphicsPipelineCreateInfo.pInputAssemblyState;
3039 fragShaderPipelineInfo.layout = graphicsPipelineCreateInfo.layout;
3040 fragShaderPipelineInfo.pMultisampleState = graphicsPipelineCreateInfo.pMultisampleState;
3041 fragShaderPipelineInfo.pDepthStencilState = graphicsPipelineCreateInfo.pDepthStencilState;
3042 fragShaderPipelineInfo.renderPass = graphicsPipelineCreateInfo.renderPass;
3043 fragShaderPipelineInfo.subpass = graphicsPipelineCreateInfo.subpass;
3066 fragOutputPipelineInfo.pColorBlendState = graphicsPipelineCreateInfo.pColorBlendState;
3067 fragOutputPipelineInfo.renderPass = graphicsPipelineCreateInfo.renderPass;
3068 fragOutputPipelineInfo.subpass = graphicsPipelineCreateInfo.subpass;
3069 fragOutputPipelineInfo.pMultisampleState = graphicsPipelineCreateInfo.pMultisampleState;
3087 linkedPipelineInfo.layout = graphicsPipelineCreateInfo.layout;
3094 pipeline = createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineCreateInfo);