Lines Matching defs:offset
816 { 0u, 0u }, // VkOffset2D offset
910 0u, // VkDeviceSize offset
1504 { 0u, 0u }, // VkOffset2D offset
1710 0u, // VkDeviceSize offset
1727 0u, // VkDeviceSize offset
2160 { 0u, 0u }, // VkOffset2D offset
2226 const float offset = 0.03f;
2231 triangles.push_back(vertexData[vtxIdx] + tcu::Vec4(-offset, offset, 0.0f, 0.0f));
2232 triangles.push_back(vertexData[vtxIdx] + tcu::Vec4(-offset, -offset, 0.0f, 0.0f));
2233 triangles.push_back(vertexData[vtxIdx] + tcu::Vec4(offset, offset, 0.0f, 0.0f));
2235 triangles.push_back(vertexData[vtxIdx] + tcu::Vec4(-offset, -offset, 0.0f, 0.0f));
2236 triangles.push_back(vertexData[vtxIdx] + tcu::Vec4(offset, offset, 0.0f, 0.0f));
2237 triangles.push_back(vertexData[vtxIdx] + tcu::Vec4(offset, -offset, 0.0f, 0.0f));
2751 { 0u, 0u }, // VkOffset2D offset
3419 { 0u, 0u }, // VkOffset2D offset
3523 { 0, 0 }, // VkOffset2D offset
3784 " float offset = 0.03f;\n"
3785 " gl_Position = p + vec4(-offset, offset, 0, 0);\n"
3787 " gl_Position = p + vec4(-offset, -offset, 0, 0);\n"
3789 " gl_Position = p + vec4(offset, offset, 0, 0);\n"
3791 " gl_Position = p + vec4(offset, -offset, 0, 0);\n"