Lines Matching refs:depth
259 TCU_THROW(NotSupportedError, "Format can't be used as depth stencil attachment");
300 0, // depth
1517 float depth = 0.0f;
1523 depth += (range / (float)divider)
1528 reference.getAccess().setPixel(Vec4(depth, 0.0f, 0.0f, 0.0f), x, y);
1764 "\thighp float depth;\n"
1785 "\tgl_FragDepth = depth;\n"
2038 splitShader << "\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COLOR_ATTACHMENT_COUNT << " * pushConstants.splitSubpassIndex + " << attachmentNdx << "u)).x;\n";
2044 splitShader << "\to_color" << attachmentNdx << " = vec2(depth" << attachmentNdx << ", float(stencil" << attachmentNdx << "));\n";
2046 splitShader << "\to_color" << attachmentNdx << " = float(depth" << attachmentNdx << ");\n";