Lines Matching defs:layout
559 isDepthStencilFormat // VkImageLayout layout; || VkImageLayout layout;
569 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout layout; || VkImageLayout layout;
619 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout; || VkImageLayout layout;
647 VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout; || VkImageLayout layout;
1157 VkDescriptorSetLayout layout,
1168 &layout
1757 "layout(push_constant) uniform PushConstant {\n"
1794 "layout(push_constant) uniform PushConstant {\n"
1816 "layout(location = 0) out highp uvec4 o_color;\n"
1817 "layout(push_constant) uniform PushConstant {\n"
1878 "layout(location = 0) out highp ivec4 o_color;\n"
1879 "layout(push_constant) uniform PushConstant {\n"
1945 "layout(location = 0) out highp vec4 o_color;\n"
1946 "layout(push_constant) uniform PushConstant {\n"
2010 splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInputMS i_depth;\n"
2011 << "layout(input_attachment_index = 0, set = 0, binding = 1) uniform highp usubpassInputMS i_stencil;\n";
2014 splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInputMS i_depth;\n";
2016 splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp usubpassInputMS i_stencil;\n";
2019 "layout(push_constant) uniform PushConstant {\n"
2026 splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNdx << ";\n";
2028 splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentNdx << ";\n";
2087 "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp " << subpassType << " i_color;\n"
2088 "layout(push_constant) uniform PushConstant {\n"
2093 splitShader << "layout(location = " << attachmentNdx << ") out highp " << outputType << " o_color" << attachmentNdx << ";\n";