Lines Matching defs:resourceNdx

390 	deUint32						resourceNdx					= useDithering ? m_ditheringNdx : m_noDitheringNdx;
404 for (const auto& image : m_drawResources[resourceNdx].attachmentImages)
415 clearDepthStencilImage(vk, vkDevice, queue, queueFamilyIndex, *m_drawResources[resourceNdx].depthStencilImage, m_testParams.depthStencilFormat, m_testParams.depthClearValue,
436 for (const auto& imageView : m_drawResources[resourceNdx].imageViews)
459 *m_drawResources[resourceNdx].depthStencilImageView, // VkImageView imageView;
493 *m_drawResources[resourceNdx].renderPass, // VkRenderPass renderPass
494 *m_drawResources[resourceNdx].framebuffer, // VkFramebuffer framebuffer
503 vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_drawResources[resourceNdx].pipeline);
578 deUint32 resourceNdx = useDithering ? m_ditheringNdx : m_noDitheringNdx;
642 m_drawResources[resourceNdx].attachmentImages.emplace_back(image);
643 m_drawResources[resourceNdx].attachmentImageAllocs.emplace_back(imageAlloc);
644 m_drawResources[resourceNdx].imageViews.emplace_back(imageView);
673 m_drawResources[resourceNdx].depthStencilImage = createImage(vk, vkDevice, &imageParams);
674 m_drawResources[resourceNdx].depthStencilImageAlloc = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_drawResources[resourceNdx].depthStencilImage), MemoryRequirement::Any);
675 VK_CHECK(vk.bindImageMemory(vkDevice, *m_drawResources[resourceNdx].depthStencilImage, m_drawResources[resourceNdx].depthStencilImageAlloc->getMemory(), m_drawResources[resourceNdx].depthStencilImageAlloc->getOffset()));
683 *m_drawResources[resourceNdx].depthStencilImage, // VkImage image
689 m_drawResources[resourceNdx].depthStencilImageView = createImageView(vk, vkDevice, &imageViewParams);
697 clearDepthStencilImage(vk, vkDevice, queue, queueFamilyIndex, *m_drawResources[resourceNdx].depthStencilImage, m_testParams.depthStencilFormat,
857 m_drawResources[resourceNdx].pipeline = makeGraphicsPipeline(
866 *m_drawResources[resourceNdx].renderPass, // const VkRenderPass renderPass
888 deUint32 resourceNdx = useDithering ? m_ditheringNdx : m_noDitheringNdx;
981 m_drawResources[resourceNdx].renderPass = renderPassInfo.createRenderPass(vk, vkDevice);
984 for (const auto& view : m_drawResources[resourceNdx].imageViews)
988 views.emplace_back(*m_drawResources[resourceNdx].depthStencilImageView);
996 *m_drawResources[resourceNdx].renderPass, // VkRenderPass renderPass
1004 m_drawResources[resourceNdx].framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);