Lines Matching refs:value
169 deUint16* value = reinterpret_cast<deUint16*>(pixelPtr);
170 return static_cast<float>(*value) / 65535.0f;
176 deUint32 value = (((deUint32)pixelPtr[0]) << (!littleEndian * 16u)) |
179 return static_cast<float>(value) / 16777215.0f;
967 // For stencil we can set reference value for just one sample at a time
1073 // coludn't be used for depth value extraction as it cant interpret
1117 << ", layer: " << layerIndex << ") is outside of render area but depth value is: "
1122 // value is correct, go to next one
1131 << ") depth value is: " << depth << " expected: "
1137 << "Depth value is " << expectedValue
1179 << ") is outside of render area but stencil value is: "
1184 // value is correct, go to next one
1192 << ") stencil value is: " << static_cast<deUint32>(stencil)
1199 << "Stencil value is "
1280 " float value = valueIndex + 2.0;\n" // value is one of [2, 3, 4, 5]
1281 " value = round(exp2(value));\n" // value is one of [4, 8, 16, 32]
1282 " bool condition = (int(value) == 8);\n" // select second sample value (to make it smallest)
1283 " value = round(value - float(condition) * 6.0);\n" // value is one of [4, 2, 16, 32]
1284 " gl_FragDepth = value / 100.0;\n" // sample depth is one of [0.04, 0.02, 0.16, 0.32]
1451 { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, // RESOLVE_MODE_NONE - expect clear value
1460 { 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_NONE - expect clear value
1530 // if pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED,