Lines Matching refs:depth
67 // Find a suitable format for the depth/stencil buffer.
79 TCU_FAIL("No suitable depth/stencil format found");
83 // Return a different depth/stencil format from the one chosen.
113 const bool depthPresent; // Create the pipeline with a depth attachment or not.
114 const bool depthDefined; // Make the depth attachment have VK_FORMAT_UNDEFINED in the pipeline or not.
115 const bool depthValidHandle; // Make the depth attachment be VK_NULL_HANDLE in the framebuffer or not.
534 const auto depthVerificationBufferSize = static_cast<VkDeviceSize>(tcu::getPixelSize(depthCopyFormat) * fbExtent.width * fbExtent.height * fbExtent.depth * m_params.layerCount);
538 const auto stencilVerificationBufferSize = static_cast<VkDeviceSize>(tcu::getPixelSize(stencilCopyFormat) * fbExtent.width * fbExtent.height * fbExtent.depth * m_params.layerCount);
558 // If the depth or stencil test is enabled and the image view is not VK_NULL_HANDLE, the format cannot be UNDEFINED.
857 // Copy all image contents to their verification buffers (note depth/stencil uses two buffers).
941 const float expectedDepth = (layerWritten ? 1.0f : 0.0f); // Needs to match the vertex shader and depth/stencil config.
1002 // Combinations of color attachment counts, no depth/stencil.
1042 // Combinations of depth/stencil parameters, single color attachment.
1061 // So far there is no VU that prevents only one of the depth/stencil formats from being
1063 // depth/stencil test (or at least make that aspect read-only, it's not clear) through a second
1067 // depth and stencil, which is one of the focus of these tests.