Lines Matching refs:one
86 // Using CONTENTS_SECONDARY_COMMAND_BUFFER_BIT_KHR, draw two triangles in one secondary command buffer,
87 // and execute it inside a single render pass instance in one primary command buffer.
90 // and execute them inside a single render pass instance in one primary command buffer.
98 // In one primary command buffer, record two render pass instances, with the second resuming the first.In the first,
99 // draw one triangle directly in the primary command buffer.For the second, use CONTENTS_SECONDARY_COMMAND_BUFFER_BIT_KHR,
102 // In one primary command buffer, record two render pass instances, with the second resuming the first.In the first,
104 // and execute it in that first render pass instance.In the second, draw one triangle directly in the primary command buffer.
106 // In two primary command buffers, record two render pass instances(one in each), with the second resuming the first.In the first,
107 // draw one triangle directly in the primary command buffer.For the second, use CONTENTS_SECONDARY_COMMAND_BUFFER_BIT_KHR,
110 // In two primary command buffers, record two render pass instances(one in each), with the second resuming the first.In the first,
112 // render pass instance.In the second, draw one triangle directly in the primary command buffer.
214 const VkClearAttachment one =
220 colorDepthClear2.push_back(one);
3601 // Clear values for attachment clear in render pass. Same one as in beginRendering
3634 // Clear before we start rendering with a different value to ensure unbound one is not modified when rendering
3741 // Only test when one of both depth or stencil is enabled