Lines Matching refs:shaderName

873 			const std::string	shaderName	= "comp_" + std::to_string(plIdxSz);
891 programCollection.glslSources.add(shaderName) << glu::ComputeSource(comp.str());
933 const std::string shaderName = "vert_" + std::to_string(plIdxSz);
981 programCollection.glslSources.add(shaderName) << glu::VertexSource(vert.str());
986 const std::string shaderName = "frag_" + std::to_string(plIdxSz);
1003 programCollection.glslSources.add(shaderName) << glu::FragmentSource(frag.str());
1008 const std::string shaderName = "tesc_" + std::to_string(plIdxSz);
1039 programCollection.glslSources.add(shaderName) << glu::TessellationControlSource(tesc.str());
1044 const std::string shaderName = "tese_" + std::to_string(plIdxSz);
1071 programCollection.glslSources.add(shaderName) << glu::TessellationEvaluationSource(tese.str());
1076 const std::string shaderName = "geom_" + std::to_string(plIdxSz);
1117 programCollection.glslSources.add(shaderName) << glu::GeometrySource(geom.str());
1164 const std::string shaderName = "rgen_" + std::to_string(plIdxSz);
1196 programCollection.glslSources.add(shaderName) << glu::RaygenSource(rgen.str()) << buildOptions;
1201 const std::string shaderName = "ahit_" + std::to_string(plIdxSz);
1222 programCollection.glslSources.add(shaderName) << glu::AnyHitSource(ahit.str()) << buildOptions;
1227 const std::string shaderName = "chit_" + std::to_string(plIdxSz);
1247 programCollection.glslSources.add(shaderName) << glu::ClosestHitSource(chit.str()) << buildOptions;
1252 const std::string shaderName = "isec_" + std::to_string(plIdxSz);
1273 programCollection.glslSources.add(shaderName) << glu::IntersectionSource(isec.str()) << buildOptions;
1278 const std::string shaderName = "miss_" + std::to_string(plIdxSz);
1297 programCollection.glslSources.add(shaderName) << glu::MissSource(miss.str()) << buildOptions;
1302 const std::string shaderName = "call_" + std::to_string(plIdxSz);
1321 programCollection.glslSources.add(shaderName) << glu::CallableSource(call.str()) << buildOptions;
3224 const auto shaderName = "tesc" + std::to_string(tescIdx);
3225 if (!binaries.contains(shaderName))
3227 tescModules.emplace_back(ShaderWrapper(vkd, device, binaries.get(shaderName)));