Lines Matching refs:pipelineIdx

778 	for (uint8_t pipelineIdx = 0; pipelineIdx < pipelineCount; ++pipelineIdx)
782 | ((static_cast<uint32_t>(pipelineIdx) & 0xFFu) << 8)
789 size_t getShaderIdx (uint8_t pipelineIdx, size_t stageIdx, size_t stageCount)
791 const auto pIdx = static_cast<size_t>(pipelineIdx);
811 for (uint8_t pipelineIdx = 0; pipelineIdx < params.pipelineCount; ++pipelineIdx)
816 : "const uint stageConstant = " + std::to_string(constantValues.at(getShaderIdx(pipelineIdx, stageIdx, stageCount))) + "u;\n");
825 for (uint8_t pipelineIdx = 0; pipelineIdx < params.pipelineCount; ++pipelineIdx)
828 const auto addCount = static_cast<size_t>(pipelineIdx + 1);
856 for (uint8_t pipelineIdx = 0; pipelineIdx < params.pipelineCount; ++pipelineIdx)
858 const auto uboId = pipelineIdx + 1;
870 for (uint8_t pipelineIdx = 0; pipelineIdx < params.pipelineCount; ++pipelineIdx)
872 const auto plIdxSz = static_cast<size_t>(pipelineIdx);
874 const auto shaderIdx = getShaderIdx(pipelineIdx, 0, stageCount);
927 for (uint8_t pipelineIdx = 0; pipelineIdx < params.pipelineCount; ++pipelineIdx)
929 const auto plIdxSz = static_cast<size_t>(pipelineIdx);
934 const auto shaderIdx = getShaderIdx(pipelineIdx, vertShaderIdx, stageCount);
987 const auto shaderIdx = getShaderIdx(pipelineIdx, fragShaderIdx, stageCount);
1009 const auto shaderIdx = getShaderIdx(pipelineIdx, tescShaderIdx, stageCount);
1045 const auto shaderIdx = getShaderIdx(pipelineIdx, teseShaderIdx, stageCount);
1077 const auto shaderIdx = getShaderIdx(pipelineIdx, geomShaderIdx, stageCount);
1158 for (uint8_t pipelineIdx = 0; pipelineIdx < params.pipelineCount; ++pipelineIdx)
1160 const auto plIdxSz = static_cast<size_t>(pipelineIdx);
1165 const auto shaderIdx = getShaderIdx(pipelineIdx, rgenShaderIdx, stageCount);
1202 const auto shaderIdx = getShaderIdx(pipelineIdx, ahitShaderIdx, stageCount);
1228 const auto shaderIdx = getShaderIdx(pipelineIdx, chitShaderIdx, stageCount);
1253 const auto shaderIdx = getShaderIdx(pipelineIdx, isecShaderIdx, stageCount);
1279 const auto shaderIdx = getShaderIdx(pipelineIdx, missShaderIdx, stageCount);
1303 const auto shaderIdx = getShaderIdx(pipelineIdx, callShaderIdx, stageCount);