Lines Matching defs:tese
259 case GraphicsShaderType::TESS_EVAL: out << "tese"; break;
1047 std::ostringstream tese;
1048 tese
1071 programCollection.glslSources.add(shaderName) << glu::TessellationEvaluationSource(tese.str());
2154 const auto teseName = "tese" + suffix;
3047 // Contrary to GLSL, HLSL allows us to omit execution modes in the "tese" shader and specify them on the "tesc" shader.
3049 std::ostringstream tese;
3050 tese
3085 programCollection.hlslSources.add("tese") << glu::TessellationEvaluationSource(tese.str());
3216 const auto teseModule = ShaderWrapper(vkd, device, binaries.get("tese"));