Lines Matching defs:out
253 std::ostream& operator<<(std::ostream& out, GraphicsShaderType type)
257 case GraphicsShaderType::VERTEX: out << "vert"; break;
258 case GraphicsShaderType::TESS_CONTROL: out << "tesc"; break;
259 case GraphicsShaderType::TESS_EVAL: out << "tese"; break;
260 case GraphicsShaderType::GEOMETRY: out << "geom"; break;
261 case GraphicsShaderType::FRAG: out << "frag"; break;
266 return out;
269 std::ostream& operator<<(std::ostream& out, RayTracingShaderType type)
273 case RayTracingShaderType::RAY_GEN: out << "rgen"; break;
274 case RayTracingShaderType::CLOSEST_HIT: out << "chit"; break;
275 case RayTracingShaderType::ANY_HIT: out << "ahit"; break;
276 case RayTracingShaderType::INTERSECTION: out << "isec"; break;
277 case RayTracingShaderType::MISS: out << "miss"; break;
278 case RayTracingShaderType::CALLABLE: out << "call"; break;
283 return out;
289 std::ostringstream out;
291 out << ((i == 0) ? "" : "_") << vec.at(i);
292 return out.str();
378 std::ostream& operator<< (std::ostream& out, const PipelineExecutableProperty& prop)
380 out << "PipelineExecutableProperty("
385 return out;
427 std::ostream& operator<< (std::ostream& out, const PipelineExecutablePropertyVec& vec)
430 out << "[";
433 out << (first ? "" : ", ") << prop;
436 out << "]";
437 return out;
939 << "out gl_PerVertex\n"
992 << "layout (location=0) out vec4 outColor;\n"
1014 << "layout (vertices=3) out;\n"
1019 << "out gl_PerVertex\n"
1055 << "out gl_PerVertex\n"
1086 << "layout (" << outputPrim << ", max_vertices=" << vertexCount << ") out;\n"
1092 << "out gl_PerVertex\n"
2939 std::ostream& operator<<(std::ostream& out, Winding w)
2941 return (out << ((w == Winding::CW) ? "triangle_cw" : "triangle_ccw"));
2944 std::ostream& operator<<(std::ostream& out, Partitioning p)
2946 return (out << ((p == Partitioning::INTEGER) ? "integer" : "fractional_odd"));
3014 << "out gl_PerVertex\n"
3037 << "layout (location=0) out vec4 outColor;\n"