Lines Matching defs:miss
151 bool miss = false;
158 miss = true;
164 return miss;
277 case RayTracingShaderType::MISS: out << "miss"; break;
1189 // If a hit and a miss shader are used, a second ray will be traced starting at X=1.5, which should result in a miss.
1281 std::stringstream miss;
1282 miss
1297 programCollection.glslSources.add(shaderName) << glu::MissSource(miss.str()) << buildOptions;
2330 TCU_FAIL("Cache miss expected");
2427 TCU_FAIL("Cache miss expected");
2467 const auto missName = "miss" + suffix;
2759 TCU_FAIL("Cache miss expected");
2772 TCU_FAIL("Cache miss expected");