Lines Matching defs:frag
261 case GraphicsShaderType::FRAG: out << "frag"; break;
989 std::ostringstream frag;
990 frag
1003 programCollection.glslSources.add(shaderName) << glu::FragmentSource(frag.str());
2156 const auto fragName = "frag" + suffix;
3033 std::ostringstream frag;
3034 frag
3043 programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str());
3215 const auto fragModule = ShaderWrapper(vkd, device, binaries.get("frag"));