Lines Matching defs:curShaderIdx
908 size_t curShaderIdx = 0u;
916 case GraphicsShaderType::VERTEX: hasVertex = true; vertShaderIdx = curShaderIdx++; break;
917 case GraphicsShaderType::TESS_CONTROL: hasTessControl = true; tescShaderIdx = curShaderIdx++; break;
918 case GraphicsShaderType::TESS_EVAL: hasTessEval = true; teseShaderIdx = curShaderIdx++; break;
919 case GraphicsShaderType::GEOMETRY: hasGeom = true; geomShaderIdx = curShaderIdx++; break;
920 case GraphicsShaderType::FRAG: hasFrag = true; fragShaderIdx = curShaderIdx++; break;
1137 size_t curShaderIdx = 0u;
1145 case RayTracingShaderType::RAY_GEN: hasRayGen = true; rgenShaderIdx = curShaderIdx++; break;
1146 case RayTracingShaderType::ANY_HIT: hasAnyHit = true; ahitShaderIdx = curShaderIdx++; break;
1147 case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx = curShaderIdx++; break;
1148 case RayTracingShaderType::INTERSECTION: hasIntersection = true; isecShaderIdx = curShaderIdx++; break;
1149 case RayTracingShaderType::MISS: hasMiss = true; missShaderIdx = curShaderIdx++; break;
1150 case RayTracingShaderType::CALLABLE: hasCallable = true; callShaderIdx = curShaderIdx++; break;