Lines Matching refs:add
1293 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSrc.str());
1317 sourceCollections.glslSources.add("color_tesc") << glu::TessellationControlSource(tessControlSrc.str());
1337 sourceCollections.glslSources.add("color_tese") << glu::TessellationEvaluationSource(tessEvaluationSrc.str());
1364 sourceCollections.glslSources.add("color_geom") << glu::GeometrySource(geometrySrc.str());
1440 sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSrc.str());
1444 // add a pass through fragment shader if it's not activated in push constant ranges
1455 sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(fragmentSrc.str());
1590 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(source);
1621 sourceCollections.glslSources.add("color_tesc") << glu::TessellationControlSource(source);
1647 sourceCollections.glslSources.add("color_tese") << glu::TessellationEvaluationSource(source);
1680 sourceCollections.glslSources.add("color_geom") << glu::GeometrySource(source);
1697 sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(source);
1794 sourceCollections.glslSources.add("compute") << glu::ComputeSource(computeSrc.str());
2093 sourceCollections.glslSources.add("color_vert_lt") << glu::VertexSource(vertexSrc.str());
2105 sourceCollections.glslSources.add("color_frag_lt") << glu::FragmentSource(fragmentSrc.str());
2122 sourceCollections.glslSources.add("compute_lt") << glu::ComputeSource(computeSrc.str());
2769 programCollection.glslSources.add("comp") << glu::ComputeSource(shader.str());
2786 programCollection.glslSources.add("vert") << glu::VertexSource(vert.str());
2787 programCollection.glslSources.add("frag") << glu::FragmentSource(shader.str());