Lines Matching defs:shader
125 // These reference values will be compared in the shader to ensure the correct index was read
879 // Find push constant ranges for each shader stage
937 // Find matching shader stages for every 4 byte chunk
1444 // add a pass through fragment shader if it's not activated in push constant ranges
2748 std::ostringstream shader;
2750 shader
2769 programCollection.glslSources.add("comp") << glu::ComputeSource(shader.str());
2787 programCollection.glslSources.add("frag") << glu::FragmentSource(shader.str());
3099 // test range count, including all valid shader stage in graphics pipeline, and also multiple shader stages share one single range
3168 // dynamically uniform indexing of vertex, matrix, and array in vertex shader
3176 // dynamically uniform indexing of vertex, matrix, and array in fragment shader