Lines Matching defs:count
3069 deUint32 count;
3099 // test range count, including all valid shader stage in graphics pipeline, and also multiple shader stages share one single range
3110 // test range count is 3, use vertex, geometry and fragment shaders
3122 // test range count is 5, use vertex, tessellation, geometry and fragment shaders
3136 // test range count is 1, vertex and fragment shaders share one range
3189 deUint32 count;
3193 // overlapping range count is 2, use vertex and fragment shaders
3202 // overlapping range count is 3, use vertex, geometry and fragment shaders
3212 // overlapping range count is 4, use vertex, tessellation and fragment shaders
3223 // overlapping range count is 5, use vertex, tessellation, geometry and fragment shaders
3404 graphicsTests->addChild(new PushConstantGraphicsDisjointTest(testCtx, graphicsParams[ndx].name, pipelineConstructionType, graphicsParams[ndx].count, graphicsParams[ndx].range, graphicsParams[ndx].hasMultipleUpdates, graphicsParams[ndx].indexType));
3409 graphicsTests->addChild(new PushConstantGraphicsOverlapTest(testCtx, overlapGraphicsParams[ndx].name, pipelineConstructionType, overlapGraphicsParams[ndx].count, overlapGraphicsParams[ndx].range));