Lines Matching defs:locations
2865 // Allow room for precision errors. Rendering happens at sample locations while verification uv is in the middle of pixel.
2875 // Allow room for precision errors. Rendering happens at sample locations while verification uv is in the middle of pixel.
2894 // Allow room for precision errors. Rendering happens at sample locations while verification uv is in the middle of pixel.
3171 // Set locations for the color attachments.
4034 // Generate random locations for the color attachments.
4035 deInt32 locations[] = {0, 1, 2, 3};
4039 std::swap(locations[i], locations[j]);
4042 perPass.floatColor1Location = (passAttachments[passNdx] & 1) != 0 ? locations[nextLocation++] : -1;
4043 perPass.floatColor2Location = (passAttachments[passNdx] & 2) != 0 ? locations[nextLocation++] : -1;
4044 perPass.intColorLocation = (passAttachments[passNdx] & 4) != 0 ? locations[nextLocation++] : -1;
4055 DBG(" - %u samples, locations: %d %d %d has D/S? %d\n", perPass.numSamples,
4414 // Allow room for precision errors. Rendering happens at sample locations while verification uv is in the middle of pixel.
4431 // Allow room for precision errors. Rendering happens at sample locations while verification uv is in the middle of pixel.
4452 // Allow room for precision errors. Rendering happens at sample locations while verification uv is in the middle of pixel.