Lines Matching defs:stencil

96 	deUint32	stencil;
101 CompareData() : color(Vec4(0.0f)), depth(0.0f), stencil(0u)
244 VK_STENCIL_OP_KEEP, // stencil fail
245 VK_STENCIL_OP_INCREMENT_AND_CLAMP, // depth & stencil pass
329 //! Generate expected data for color, depth, and stencil samples of a given image.
358 cd.stencil = 1 + globalSample % numCoverageSamples;
504 //! Stencil values are created by overlapping triangles, so the stencil pipeline state must be set up accordingly.
528 // Overdraw at the same position to get the desired stencil
529 // Draw at least once, if stencil is 0
530 for (deUint32 i = 0; i < deMaxu32(1u, cd.stencil); ++i)
704 Move<VkImage> depthStencilImage; //!< Depth stencil image
705 Move<VkImageView> depthStencilImageView; //!< Depth stencil attachment
757 << " uint stencil;\n"
816 src << " // Verify stencil samples\n"
819 << " uint stencil = texelFetch(stencilImage, position, sampleNdx).r;\n"
820 << " uint diff = stencil - sb_cmp.data[globalIndex].stencil;\n"
900 //! A simple color, depth/stencil draw. Subpasses (if more than one) are independent
1404 reportSampleError(context.getTestContext().getLog(), "stencil", wd.renderSize, samples.numCoverageSamples, globalSampleNdx);
1440 Move<VkImage> depthStencilImage; //!< Depth stencil image
1441 Move<VkImageView> depthStencilImageView; //!< Depth stencil attachment
1532 //! A simple color, depth/stencil draw. Single subpass, no vertex input
1802 // Minimal set of formats to cover depth and stencil
1819 // Less color than depth/stencil
2026 // Test a graphics pipeline with varying sample count per color and depth/stencil attachments