Lines Matching defs:buffer

640 		Fragment shader top and bottom colors read from uniform buffer
714 de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
716 deMemcpy(buffer->getAllocation().getHostPtr(), m_vertexData.data(), bufferDataSize);
717 flushAlloc(vk, device, buffer->getAllocation());
719 return buffer;
729 de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
731 deMemcpy(buffer->getAllocation().getHostPtr(), m_zCoordData.data(), bufferDataSize);
732 flushAlloc(vk, device, buffer->getAllocation());
734 return buffer;
744 de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vk, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
746 deMemcpy(buffer->getAllocation().getHostPtr(), m_paletteData.data(), bufferDataSize);
747 flushAlloc(vk, device, buffer->getAllocation());
749 return buffer;
1384 // create command pool and command buffer
1518 // update single descriptors with actual buffer
1592 uniformBuffer[0]->get(), // VkBuffer buffer
1596 initialBufferBarriers[1].buffer = uniformBuffer[1]->get();
1669 // update descriptor with actual buffer
1676 // and a second with a valid descriptor set layout containing a buffer
1706 // wait for uniform buffer
1710 uniformBuffer->get(), // VkBuffer buffer
1905 uniformBuffer[0]->get(), // VkBuffer buffer
1909 initialBufferBarriers[1].buffer = uniformBuffer[1]->get();
1910 initialBufferBarriers[2].buffer = uniformBuffer[2]->get();
2181 // Create buffer.
2414 // Copy ray gen shader group handle to the start of the buffer.
2458 // Color buffer and view.
2462 // Verification buffer.
2687 return tcu::TestStatus::fail("Unexpected color buffer contents -- check log for details");
2740 // define lambda that creates proper uniform buffer definition
2751 // descriptor set 0 will be DE_NULL, descriptor set 1 will be valid buffer with color
2888 << "layout (set=0, binding=0, std430) buffer BufferBlock {\n"
2906 << "layout (set=0, binding=0, std430) buffer BufferBlock {\n"