Lines Matching refs:vertex
461 const Vertex4RGBA vertex =
467 vertices.push_back(vertex);
477 const Vertex4RGBA vertex =
483 vertices.push_back(vertex);
494 Vertex4RGBA vertex =
500 vertices.push_back(vertex);
503 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f);
504 vertices.push_back(vertex);
509 const Vertex4RGBA vertex =
515 vertices.push_back(vertex);
526 const Vertex4RGBA vertex =
532 vertices.push_back(vertex);
545 const Vertex4RGBA vertex =
551 vertices.push_back(vertex);
557 const Vertex4RGBA vertex =
563 vertices.push_back(vertex);
577 Vertex4RGBA vertex =
583 vertices.push_back(vertex);
586 vertex.position = tcu::Vec4(primitiveSizeX, 0.0f, 0.0f, 1.0f);
587 vertices.push_back(vertex);
590 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(stepAngle), 0.0f, 1.0f);
591 vertices.push_back(vertex);
596 const Vertex4RGBA vertex =
602 vertices.push_back(vertex);
618 const Vertex4RGBA vertex =
624 vertices.push_back(vertex);
641 Vertex4RGBA vertex =
647 vertices.push_back(vertex);
650 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f);
651 vertices.push_back(vertex);
656 const Vertex4RGBA vertex =
662 vertices.push_back(vertex);
677 const Vertex4RGBA vertex =
683 vertices.push_back(vertex);
699 const Vertex4RGBA vertex =
705 vertices.push_back(vertex);
712 const Vertex4RGBA vertex =
718 vertices.push_back(vertex);
879 const Vertex4RGBA vertex =
885 vertices.push_back(vertex);
891 const Vertex4RGBA vertex =
897 vertices.push_back(vertex);
918 const Vertex4RGBA vertex =
924 vertices.push_back(vertex);
930 const Vertex4RGBA vertex =
936 vertices.push_back(vertex);
958 Vertex4RGBA vertex =
964 vertices.push_back(vertex);
967 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx)), 0.0f, 1.0f);
968 vertices.push_back(vertex);
974 const Vertex4RGBA vertex =
980 vertices.push_back(vertex);
1004 const Vertex4RGBA vertex =
1010 vertices.push_back(vertex);
1016 const Vertex4RGBA vertex =
1022 vertices.push_back(vertex);
1046 const Vertex4RGBA vertex =
1052 vertices.push_back(vertex);
1060 const Vertex4RGBA vertex =
1066 vertices.push_back(vertex);
1129 // Tells which vertex of a primitive is used as a restart index.
1151 // This is an adjacency vertex index. Add a green vertex that should never end up to the framebuffer.
1152 const Vertex4RGBA vertex =
1157 vertexData.push_back(vertex);
1162 const Vertex4RGBA vertex =
1169 vertexData.push_back(vertex);
1430 // Create vertex and index buffer
1480 // Load vertices into vertex buffer