Lines Matching refs:primitiveNdx
459 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
463 tcu::Vec4(originX + float(primitiveNdx / 2) * primitiveSizeX, originY + float(primitiveNdx % 2) * primitiveSizeY, 0.0f, 1.0f),
468 indices.push_back(primitiveNdx);
473 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
479 tcu::Vec4(originX + float((primitiveNdx * 2 + vertexNdx) / 2) * primitiveSizeX, originY + float(vertexNdx % 2) * primitiveSizeY, 0.0f, 1.0f),
484 indices.push_back((primitiveNdx * 2 + vertexNdx));
490 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
492 if (primitiveNdx == 0)
511 tcu::Vec4(originX + float((primitiveNdx + 1) / 2) * primitiveSizeX, originY + float((primitiveNdx + 1) % 2) * primitiveSizeY, 0.0f, 1.0f),
516 indices.push_back(primitiveNdx + 1);
522 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
528 tcu::Vec4(originX + float((primitiveNdx * 3 + vertexNdx) / 2) * primitiveSizeX, originY + float((primitiveNdx * 3 + vertexNdx)% 2) * primitiveSizeY, 0.0f, 1.0f),
533 indices.push_back(primitiveNdx * 3 + vertexNdx);
539 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
541 if (primitiveNdx == 0)
559 tcu::Vec4(originX + float((primitiveNdx + 2) / 2) * primitiveSizeX, originY + float((primitiveNdx + 2) % 2) * primitiveSizeY, 0.0f, 1.0f),
564 indices.push_back(primitiveNdx + 2);
573 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
575 if (primitiveNdx == 0)
598 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f),
603 indices.push_back(primitiveNdx + 2);
612 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
620 tcu::Vec4(originX + float((primitiveNdx * 2 + vertexNdx) / 2) * primitiveSizeX, originY + float(vertexNdx % 2) * primitiveSizeY, 0.0f, 1.0f),
625 indices.push_back(primitiveNdx * 2 + vertexNdx + 1);
637 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
639 if (primitiveNdx == 0)
658 tcu::Vec4(originX + float((primitiveNdx + 1) / 2) * primitiveSizeX, originY + float((primitiveNdx + 1) % 2) * primitiveSizeY, 0.0f, 1.0f),
663 indices.push_back(primitiveNdx + 2);
673 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
679 tcu::Vec4(originX + float((primitiveNdx * 3 + vertexNdx) / 2) * primitiveSizeX, originY + float((primitiveNdx * 3 + vertexNdx)% 2) * primitiveSizeY, 0.0f, 1.0f),
684 indices.push_back(primitiveNdx * 3 + vertexNdx + 1);
693 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
695 if (primitiveNdx == 0)
714 tcu::Vec4(originX + float((primitiveNdx + 2) / 2) * primitiveSizeX, originY + float((primitiveNdx + 2) % 2) * primitiveSizeY, 0.0f, 1.0f),
719 indices.push_back(primitiveNdx + 2 + 1);
868 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
870 if (isRestartPrimitive(primitiveNdx))
881 tcu::Vec4(originX + float(primitiveNdx / 2) * primitiveSizeX, originY + float(primitiveNdx % 2) * primitiveSizeY, 0.0f, 1.0f),
893 tcu::Vec4(originX + float((primitiveNdx + 1) / 2) * primitiveSizeX, originY + float((primitiveNdx + 1) % 2) * primitiveSizeY, 0.0f, 1.0f),
905 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
907 if (isRestartPrimitive(primitiveNdx))
920 tcu::Vec4(originX + float((primitiveNdx + vertexNdx) / 2) * primitiveSizeX, originY + float((primitiveNdx + vertexNdx) % 2) * primitiveSizeY, 0.0f, 1.0f),
932 tcu::Vec4(originX + float((primitiveNdx + 2) / 2) * primitiveSizeX, originY + float((primitiveNdx + 2) % 2) * primitiveSizeY, 0.0f, 1.0f),
947 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
949 if (isRestartPrimitive(primitiveNdx))
967 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx)), 0.0f, 1.0f);
976 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f),
990 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
992 if (isRestartPrimitive(primitiveNdx))
1006 tcu::Vec4(originX + float(primitiveNdx / 2) * primitiveSizeX, originY + float(primitiveNdx % 2) * primitiveSizeY, 0.0f, 1.0f),
1018 tcu::Vec4(originX + float((primitiveNdx + 1) / 2) * primitiveSizeX, originY + float((primitiveNdx + 1) % 2) * primitiveSizeY, 0.0f, 1.0f),
1033 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
1035 if (isRestartPrimitive(primitiveNdx))
1048 tcu::Vec4(originX + float((primitiveNdx + vertexNdx) / 2) * primitiveSizeX, originY + float((primitiveNdx + vertexNdx) % 2) * primitiveSizeY, 0.0f, 1.0f),
1062 tcu::Vec4(originX + float((primitiveNdx + 2) / 2) * primitiveSizeX, originY + float((primitiveNdx + 2) % 2) * primitiveSizeY, 0.0f, 1.0f),
1133 for (int primitiveNdx = 0; primitiveNdx < primitiveCount; primitiveNdx++)
1139 if (isRestartPrimitive(primitiveNdx) && vertexNdx == restartVertexIndex)
1164 tcu::Vec4(originX + float((primitiveNdx + nonAdjacentVertexNdx) / 2) * primitiveSizeX,
1165 originY + float((primitiveNdx + nonAdjacentVertexNdx) % 2) * primitiveSizeY, 0.0f, 1.0f),