Lines Matching defs:swizzle
934 return tcu::isLookupResultValid(texture, sampler, precision, coords.swizzle(0,1), lodBounds, result);
944 return tcu::isLookupResultValid(texture, sampler, precision, coords.swizzle(0,1), lodBounds, result);
954 return tcu::isLookupResultValid(texture, sampler, precision, coords.swizzle(0,1,2), lodBounds, result);
964 return tcu::isLookupResultValid(texture, sampler, precision, coords.swizzle(0,1,2), lodBounds, result);
984 return tcu::isLookupResultValid(texture, sampler, precision, coords.swizzle(0,1,2), lodBounds, result);
1035 tcu::Vector<ScalarType, 4> swizzle (const tcu::Vector<ScalarType, 4>& vec, const vk::VkComponentMapping& swz)
1047 * \param swz swizzle component mapping, may include ZERO, ONE, or IDENTITY
1083 dst.setPixel(swizzle(src.getPixelT<ScalarType>(x, y, z), swz), x, y, z);
1091 dst.setPixel(swizzle(tcu::sRGBToLinear(src.getPixelT<float>(x, y, z)), swz), x, y, z);
1094 void swizzle (const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& dst, const vk::VkComponentMapping& swz)
1193 swizzle(texture.getLevel(levelNdx), copy->getLevel(levelNdx), swz);
1209 swizzle(texture.getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), copy->getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), swz);
1233 // and thus we need to pre-swizzle the texture.