Lines Matching refs:used

196 	// Get vertex binding declarations as part of descriptor sets, used for mesh shading.
297 // This is the vertex type that will be used normally.
552 // Real instance data will contain a scale and an offset similar to the ones from push constants, and will be used to properly scale
586 DE_ASSERT(false); // This vertex generator should not be used with mesh shaders.
592 DE_ASSERT(false); // This vertex generator should not be used with mesh shaders.
658 // Vertex generator used when testing provoking vertices. It has an extra flat vertex output that's also a frag input. Note this
852 // Binding 0: no data actually used.
854 // Binding 2: no data actually used.
856 // Binding 4: no data actually used.
1066 result.push_back(createSingleBindingVertexData<Zeros>(coords, dataOffset, trailingPadding, paddingPattern, patternSize)); // Not actually used.
1068 result.push_back(createSingleBindingVertexData<Zeros>(coords, dataOffset, trailingPadding, paddingPattern, patternSize)); // Not actually used.
1070 result.push_back(createSingleBindingVertexData<Zeros>(coords, dataOffset, trailingPadding, paddingPattern, patternSize)); // Not actually used.
1092 // Stencil Operation parameters, as used in vkCmdSetStencilOpEXT().
1253 // Generic, to be used with any state than can be set statically and, as an option, dynamically.
1401 // This is used when generating some test cases.
1865 // This will only be used in the CMD_BUFFER_START sequence ordering, to minimize the number of cases.
1892 // Optional, to be used specifically for color attachments when testing coverage modulation and reduction.
1897 // Rasterization stream, if needed, used in the geometry shader.
1900 // Sample locations, which may be used if testing sample locations.
2670 // Get used color sample count.
3451 const bool used = (refIdx == m_testConfig.colorAttachmentCount - 1u);
3452 const std::string attName = (used ? "color" : "unused" + std::to_string(refIdx));
3706 // Make sure no dynamic states incompatible with mesh shading pipelines are used.
3709 // Shader below is designed to work with vertex buffers containing triangle strips as used by default.
4744 // Note: results may also be affected by multisample and sample locations if those are used.
4892 // Push constant stages (matches SSBO stages if used).
5641 // The viewport and scissor counts must match in the static part, which will be used by the static pipeline.
6006 // When shader objects are used vkCmdSetVertexInput() will overwrite vkCmdBindBuffers2 so we have to call it again
6160 // Read result image aspects from the last used framebuffer.
6268 // Check storage buffer if used.
7792 // calling the state-setting function, but the pipeline will be used to draw. This is illegal. The dynamic value
7793 // must be set if the used pipeline contains the dynamic state.
7831 // calling the state-setting function, but the pipeline will be used to draw. This is illegal. The dynamic value
7832 // must be set if the used pipeline contains the dynamic state.
7865 // calling the state-setting function, but the pipeline will be used to draw. This is illegal. The dynamic value
7866 // must be set if the used pipeline contains the dynamic state.
7905 // calling the state-setting function, but the pipeline will be used to draw. This is illegal. The dynamic value
7906 // must be set if the used pipeline contains the dynamic state.