Lines Matching refs:top
553 // and offset meshes to make them cover the top and bottom halves of the framebuffer.
1466 HorizontalSplitGenerator (const tcu::Vec4& top, const tcu::Vec4& bottom)
1467 : m_top(top), m_bottom(bottom)
1595 // Tests using an off-center triangle may want this generator: fill the image with a solid color but leave the top and left edges in
1651 // Verifies the top left pixel matches exactly.
4737 // The starting point of the oblique line is located in the top left pixel, in a position below and slightly to the left
4739 // sure that a bresenham-style line covers the center of the top left pixel, because the left edge of the line goes up
4741 // the right, leaving the pixel center to its left. So the top left pixel itself may be covered or not depending on the
7360 // Make the mesh cover the top half only. If the implementation reads data outside the vertex values it may draw something to the bottom half.
7384 // Make the mesh cover the top half only. If the implementation reads data outside the vertex data it should read the
8039 // * Cover the top border with sample 3 (1/4 the samples = 0.25).
8066 // * Cover the top border with sample 3 (1/4 the samples = 0.25).
8106 // * Cover the top border with 2 samples (0.5).
8146 // * Cover the top border with sample 3 (1/4 the samples = 0.25).
8775 // The first mesh will be drawn in the top half and the second mesh in the bottom half.
8781 // Apply scale and offset to the top mesh.