Lines Matching defs:reversed
1364 bool reversed;
1381 , reversed (reversed_)
3765 // In reversed test configurations, the pipeline with dynamic state needs to have the inactive shader.
4239 const auto& chosenBuffers = (testConfig.meshParams[meshIdx].reversed ? rvertBuffers : vertBuffers);
4824 DE_ASSERT(!mesh.reversed);
6058 bindVertexBuffers(vkd, cmdBuffer, (m_testConfig.meshParams[meshIdx].reversed ? rvertBuffers : vertBuffers));
6069 DE_ASSERT(!m_testConfig.meshParams[meshIdx].reversed);
6071 const auto boundSet = (m_testConfig.meshParams[meshIdx].reversed ? meshDescriptorSetRev.get() : meshDescriptorSet.get());
6534 config.meshParams[0].reversed = true;
6561 config.meshParams[0].reversed = true;
6580 config.meshParams[0].reversed = true;
7219 // 2 scissors (left half, right half), 2 reversed static viewports that need fixing (right, left).
7231 // 2 scissors, reversed dynamic viewports that should result in no drawing taking place.
7269 // 2 viewports, 2 reversed scissors that need fixing.
8770 config.meshParams[0].reversed = true;
8777 // Make the second mesh a reversed copy of the first mesh.
8779 config.meshParams.back().reversed = true;