Lines Matching refs:vertex

746 	// Create vertex buffer
750 // Load vertices into vertex buffer
952 for (std::vector<Vertex4RGBA>::const_iterator vertex = m_vertices.begin(); vertex != m_vertices.end(); ++vertex)
954 if (m_param.depthClampEnable == VK_FALSE && (vertex->position.z() < 0.0f || vertex->position.z() > vertex->position.w()))
961 float scaling = ((vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth)) + m_param.viewportMinDepth;
970 deInt32 x = static_cast<deInt32>((((vertex->position.x() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.x() - 1));
971 deInt32 y = static_cast<deInt32>((((vertex->position.y() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.y() - 1));
972 refImage.getAccess().setPixel(vertex->color, x, y);
1018 for (std::vector<Vertex4RGBA>::const_iterator vertex = m_vertices.begin(); vertex != m_vertices.end(); ++vertex)
1020 deInt32 x = static_cast<deInt32>((((vertex->position.x() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.x() - 1));
1021 deInt32 y = static_cast<deInt32>((((vertex->position.y() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.y() - 1));
1035 if ((vertex->position.z() < 0.0f || vertex->position.z() > vertex->position.w()) &&
1045 if (vertex->position.z() <= vertex->position.w() && vertex->position.z() >= 0.0f)
1051 expectedDepth = 2 * (vertex->position.z() / vertex->position.w()) - 1.0f;
1073 float scaling = (vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth) + m_param.viewportMinDepth;
1243 for (std::vector<Vertex4RGBA>::const_iterator vertex = m_vertices.begin(); vertex != m_vertices.end(); ++vertex)
1246 float scaling = ((vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth)) + m_param.viewportMinDepth;
1251 auto i = vertex - m_vertices.begin();
1266 deInt32 x = static_cast<deInt32>((((vertex->position.x() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.x() - 1));
1267 deInt32 y = static_cast<deInt32>((((vertex->position.y() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.y() - 1));
1268 refImage.getAccess().setPixel(vertex->color, x, y);
1308 for (std::vector<Vertex4RGBA>::const_iterator vertex = m_vertices.begin(); vertex != m_vertices.end(); ++vertex)
1310 deInt32 x = static_cast<deInt32>((((vertex->position.x() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.x() - 1));
1311 deInt32 y = static_cast<deInt32>((((vertex->position.y() / vertex->position.w()) + 1.0f) / 2.0f) * static_cast<float>(m_renderSize.y() - 1));
1323 float scaling = (vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth) + m_param.viewportMinDepth;
1326 auto i = vertex - m_vertices.begin();