Lines Matching defs:viewportMinDepth
78 float viewportMinDepth;
110 result << "_viewport_min_" << (int)param.viewportMinDepth << "_max_" << (int)param.viewportMaxDepth;
536 viewport[0].minDepth = m_param.viewportMinDepth;
678 viewport.minDepth = m_param.viewportMinDepth;
961 float scaling = ((vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth)) + m_param.viewportMinDepth;
962 float depth = de::min(de::max(scaling, m_param.viewportMinDepth), m_param.viewportMaxDepth);
1048 DE_ASSERT(m_param.viewportMinDepth == (-m_param.viewportMaxDepth));
1073 float scaling = (vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth) + m_param.viewportMinDepth;
1074 float expectedDepth = de::min(de::max(scaling, m_param.viewportMinDepth), m_param.viewportMaxDepth);
1246 float scaling = ((vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth)) + m_param.viewportMinDepth;
1247 float depth = de::min(de::max(scaling, m_param.viewportMinDepth), m_param.viewportMaxDepth);
1323 float scaling = (vertex->position.z() / vertex->position.w()) * (m_param.viewportMaxDepth - m_param.viewportMinDepth) + m_param.viewportMinDepth;
1324 float expectedDepth = de::min(de::max(scaling, m_param.viewportMinDepth), m_param.viewportMaxDepth);
1453 testParams.viewportMinDepth = 0.0f;
1498 testParams.viewportMinDepth = -viewportValues[viewportValue];
1534 testParams.viewportMinDepth = -viewportValues[viewportValue];
1580 testParams.viewportMinDepth = -viewportValues[viewportValue];