Lines Matching defs:vertices
239 // Generates the vertices of a full quad and texture coordinates of each vertex.
242 vector<Vertex> vertices;
243 vertices.push_back(Vertex(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), Vec2(0.0f, 0.0f)));
244 vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f)));
245 vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f)));
246 vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f)));
247 vertices.push_back(Vertex(Vec4( 1.0f, 1.0f, 0.0f, 1.0f), Vec2(1.0f, 1.0f)));
248 vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f)));
250 return vertices;
459 const vector<Vertex> vertices = generateVertices();
460 const uint32_t vertexCount = static_cast<uint32_t>(vertices.size());
464 deMemcpy(vertexBufferAlloc->getHostPtr(), de::dataOrNull(vertices), de::dataSize(vertices));
510 // Bind the vertices and the descriptors used in the graphics pipeline.