Lines Matching refs:specialize
287 programCollection.glslSources.add("vert_multi") << glu::VertexSource(vertShaderMulti.specialize(replacements));
288 programCollection.glslSources.add("frag_multi") << glu::FragmentSource(fragShaderMulti.specialize(replacements));
289 programCollection.glslSources.add("vert_smooth") << glu::VertexSource(vertShaderSingle.specialize(smooth));
290 programCollection.glslSources.add("frag_smooth") << glu::FragmentSource(fragShaderSingle.specialize(smooth));
291 programCollection.glslSources.add("vert_flat") << glu::VertexSource(vertShaderSingle.specialize(flat));
292 programCollection.glslSources.add("frag_flat") << glu::FragmentSource(fragShaderSingle.specialize(flat));
293 programCollection.glslSources.add("vert_noperspective") << glu::VertexSource(vertShaderSingle.specialize(noperspective));
294 programCollection.glslSources.add("frag_noperspective") << glu::FragmentSource(fragShaderSingle.specialize(noperspective));
295 programCollection.glslSources.add("vert_centroid") << glu::VertexSource(vertShaderSingle.specialize(centroid));
296 programCollection.glslSources.add("frag_centroid") << glu::FragmentSource(fragShaderSingle.specialize(centroid));
300 programCollection.glslSources.add("vert_sample") << glu::VertexSource(vertShaderSingle.specialize(sample));
301 programCollection.glslSources.add("frag_sample") << glu::FragmentSource(fragShaderSingle.specialize(sample));